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   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
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   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
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<div class="contents">
&#160;

<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>GET_ALPHA
: <a class="el" href="renderer__GL__common_8inl_a321ba79c06b72624ad0d8df13f9b1864.html#a321ba79c06b72624ad0d8df13f9b1864">renderer_GL_common.inl</a>
, <a class="el" href="SDL__gpu_8c_a321ba79c06b72624ad0d8df13f9b1864.html#a321ba79c06b72624ad0d8df13f9b1864">SDL_gpu.c</a>
</li>
<li>GL_ARRAY_BUFFER
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a7180045dcb52b22af2cd0366026bc3ed.html#a7180045dcb52b22af2cd0366026bc3ed">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GL_COLOR_ATTACHMENT0
: <a class="el" href="SDL__gpu__GLES__1_8h_a4f60aaa1367dea8d8c7e288d912d58df.html#a4f60aaa1367dea8d8c7e288d912d58df">SDL_gpu_GLES_1.h</a>
</li>
<li>GL_COMPILE_STATUS
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a8b14cf3c9445c50aabe5c7d21b31d215.html#a8b14cf3c9445c50aabe5c7d21b31d215">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GL_FRAGMENT_SHADER
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a1a0294662b50921555cae95fb20740d4.html#a1a0294662b50921555cae95fb20740d4">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GL_FRAMEBUFFER
: <a class="el" href="SDL__gpu__GLES__1_8h_a9e626474ad3066f31b46293d535b009f.html#a9e626474ad3066f31b46293d535b009f">SDL_gpu_GLES_1.h</a>
</li>
<li>GL_FRAMEBUFFER_BINDING
: <a class="el" href="SDL__gpu__GLES__1_8h_ab2fc7d11690bc1e7a8800aef2a175a6c.html#ab2fc7d11690bc1e7a8800aef2a175a6c">SDL_gpu_GLES_1.h</a>
</li>
<li>GL_FRAMEBUFFER_COMPLETE
: <a class="el" href="SDL__gpu__GLES__1_8h_a7a5ca562c069ca1294283df0c7d192ad.html#a7a5ca562c069ca1294283df0c7d192ad">SDL_gpu_GLES_1.h</a>
</li>
<li>GL_FUNC_ADD
: <a class="el" href="SDL__gpu__GLES__1_8h_af477e4fa3e741406c0c3532cc5062758.html#af477e4fa3e741406c0c3532cc5062758">SDL_gpu_GLES_1.h</a>
</li>
<li>GL_FUNC_REVERSE_SUBTRACT
: <a class="el" href="SDL__gpu__GLES__1_8h_a8439350af7b66d0115f23d27a6511917.html#a8439350af7b66d0115f23d27a6511917">SDL_gpu_GLES_1.h</a>
</li>
<li>GL_FUNC_SUBTRACT
: <a class="el" href="SDL__gpu__GLES__1_8h_ad0017e5c11a6be44b705d87053607fca.html#ad0017e5c11a6be44b705d87053607fca">SDL_gpu_GLES_1.h</a>
</li>
<li>GL_LINK_STATUS
: <a class="el" href="SDL__gpu__OpenGL__1_8h_ae644ef6b281c9378fa49d9b1ccefaf31.html#ae644ef6b281c9378fa49d9b1ccefaf31">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GL_MIRRORED_REPEAT
: <a class="el" href="SDL__gpu__OpenGL__1__BASE_8h_a05bc3a1fdd98251d126a8946a10f9dc8.html#a05bc3a1fdd98251d126a8946a10f9dc8">SDL_gpu_OpenGL_1_BASE.h</a>
, <a class="el" href="SDL__gpu__GLES__1_8h_a05bc3a1fdd98251d126a8946a10f9dc8.html#a05bc3a1fdd98251d126a8946a10f9dc8">SDL_gpu_GLES_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a05bc3a1fdd98251d126a8946a10f9dc8.html#a05bc3a1fdd98251d126a8946a10f9dc8">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GL_TEXTURE0
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a16cc91096144fc7048b45e2add14915b.html#a16cc91096144fc7048b45e2add14915b">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GL_VERTEX_SHADER
: <a class="el" href="SDL__gpu__OpenGL__1_8h_aceb29bc16e885f956eb9e351a7dd6276.html#aceb29bc16e885f956eb9e351a7dd6276">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GL_WRITE_ONLY
: <a class="el" href="SDL__gpu__GLES__2_8h_ab43997c5949dffce6674a7bb8a3059da.html#ab43997c5949dffce6674a7bb8a3059da">SDL_gpu_GLES_2.h</a>
</li>
<li>glActiveTexture
: <a class="el" href="SDL__gpu__OpenGL__1_8h_af15266b67de988f5ddf442bbbdd1b3fc.html#af15266b67de988f5ddf442bbbdd1b3fc">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glAttachShader
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a0cb06d612b3358bfaadbbefd7c51f1cc.html#a0cb06d612b3358bfaadbbefd7c51f1cc">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glBindBuffer
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a3b3a3f8200f094b781e9f61e2f19fc50.html#a3b3a3f8200f094b781e9f61e2f19fc50">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glBindFramebuffer
: <a class="el" href="SDL__gpu__GLES__1_8h_a7ea2e382a408e6ffc692e9e6fbaf0c22.html#a7ea2e382a408e6ffc692e9e6fbaf0c22">SDL_gpu_GLES_1.h</a>
</li>
<li>glBlendEquation
: <a class="el" href="SDL__gpu__GLES__1_8h_a4dfdb2741135dfe425fe08e76572023c.html#a4dfdb2741135dfe425fe08e76572023c">SDL_gpu_GLES_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a4dfdb2741135dfe425fe08e76572023c.html#a4dfdb2741135dfe425fe08e76572023c">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glBlendEquationSeparate
: <a class="el" href="SDL__gpu__GLES__1_8h_af07e9596f4c8bb748c5e64d1cff6ca35.html#af07e9596f4c8bb748c5e64d1cff6ca35">SDL_gpu_GLES_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_af07e9596f4c8bb748c5e64d1cff6ca35.html#af07e9596f4c8bb748c5e64d1cff6ca35">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glBlendFuncSeparate
: <a class="el" href="SDL__gpu__GLES__1_8h_a21f7fd667bd8822adaf1a45cc1c1a116.html#a21f7fd667bd8822adaf1a45cc1c1a116">SDL_gpu_GLES_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a21f7fd667bd8822adaf1a45cc1c1a116.html#a21f7fd667bd8822adaf1a45cc1c1a116">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glBufferData
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a9419a03f5c46e2758f884e9c56d92b6a.html#a9419a03f5c46e2758f884e9c56d92b6a">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glBufferSubData
: <a class="el" href="SDL__gpu__OpenGL__1_8h_ab275ed802ac5db3e6b97973aab9d48e2.html#ab275ed802ac5db3e6b97973aab9d48e2">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glCheckFramebufferStatus
: <a class="el" href="SDL__gpu__GLES__1_8h_a2097cfa52d11568f886cf6d3cf888f1c.html#a2097cfa52d11568f886cf6d3cf888f1c">SDL_gpu_GLES_1.h</a>
</li>
<li>glCompileShader
: <a class="el" href="SDL__gpu__OpenGL__1_8h_acf7a528ef1ef237d2a7676dcb0f22473.html#acf7a528ef1ef237d2a7676dcb0f22473">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glCreateProgram
: <a class="el" href="SDL__gpu__OpenGL__1_8h_acf9d728f2b2be42fbc2fe6dada8bcd2b.html#acf9d728f2b2be42fbc2fe6dada8bcd2b">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glCreateShader
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a4d3447ff3caf454bc686968fbe5f04bf.html#a4d3447ff3caf454bc686968fbe5f04bf">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glDeleteBuffers
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a55652a3f087bb13267a5481b6ff1fe19.html#a55652a3f087bb13267a5481b6ff1fe19">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glDeleteFramebuffers
: <a class="el" href="SDL__gpu__GLES__1_8h_aa7c5c636d1f609455e73ceee2eed8ba1.html#aa7c5c636d1f609455e73ceee2eed8ba1">SDL_gpu_GLES_1.h</a>
</li>
<li>glDeleteProgram
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a94c0e17529ebff9ddffdf7715b2341cc.html#a94c0e17529ebff9ddffdf7715b2341cc">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glDeleteShader
: <a class="el" href="SDL__gpu__OpenGL__1_8h_ac012d7614801ed69d643ad388dcfc768.html#ac012d7614801ed69d643ad388dcfc768">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glDisableVertexAttribArray
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a0903ee19d8321a1e456bebb54a65ee2a.html#a0903ee19d8321a1e456bebb54a65ee2a">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glEnableVertexAttribArray
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a6e8ee482001ee8fb9b3d4851116779b4.html#a6e8ee482001ee8fb9b3d4851116779b4">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glFramebufferTexture2D
: <a class="el" href="SDL__gpu__GLES__1_8h_a3fb0b694bf693bcd13fae76b3213ba92.html#a3fb0b694bf693bcd13fae76b3213ba92">SDL_gpu_GLES_1.h</a>
</li>
<li>glFrustum
: <a class="el" href="SDL__gpu__GLES__1_8h_a5ffc2b5dfdbd15478dac408fb9f45a4b.html#a5ffc2b5dfdbd15478dac408fb9f45a4b">SDL_gpu_GLES_1.h</a>
</li>
<li>glGenBuffers
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a1b33d322b89d94ad4938461db0a0424a.html#a1b33d322b89d94ad4938461db0a0424a">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glGenerateMipmap
: <a class="el" href="SDL__gpu__GLES__1_8h_af24c49639dd0c5748c08354cb9fda28c.html#af24c49639dd0c5748c08354cb9fda28c">SDL_gpu_GLES_1.h</a>
</li>
<li>glGenFramebuffers
: <a class="el" href="SDL__gpu__GLES__1_8h_afa884c4d2bb798b2161823f81ad56bce.html#afa884c4d2bb798b2161823f81ad56bce">SDL_gpu_GLES_1.h</a>
</li>
<li>glGetAttribLocation
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a20f33502cbda8885498352fcdbf71fe8.html#a20f33502cbda8885498352fcdbf71fe8">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glGetProgramInfoLog
: <a class="el" href="SDL__gpu__OpenGL__1_8h_ad0eeab6a26c94a0b78c04aac628e5ab5.html#ad0eeab6a26c94a0b78c04aac628e5ab5">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glGetProgramiv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a511181ed70d9d4cf7463a0ffe39f836d.html#a511181ed70d9d4cf7463a0ffe39f836d">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glGetShaderInfoLog
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a3058fd84744eb41e33773ad2b1a8c184.html#a3058fd84744eb41e33773ad2b1a8c184">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glGetShaderiv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_ae7002efbed794728b79205427b3ccc66.html#ae7002efbed794728b79205427b3ccc66">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glGetUniformiv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a3cc195ca15e0f1ce9bb05b9c912b4e60.html#a3cc195ca15e0f1ce9bb05b9c912b4e60">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glGetUniformLocation
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a10106e4be90a66213839645cf12770f9.html#a10106e4be90a66213839645cf12770f9">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glLinkProgram
: <a class="el" href="SDL__gpu__OpenGL__1_8h_ad241352c6eee6e79f09942ef0771db47.html#ad241352c6eee6e79f09942ef0771db47">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glMapBuffer
: <a class="el" href="SDL__gpu__GLES__2_8h_a88f951d9fb1bd55e28bc3c8581adf2eb.html#a88f951d9fb1bd55e28bc3c8581adf2eb">SDL_gpu_GLES_2.h</a>
</li>
<li>glOrtho
: <a class="el" href="SDL__gpu__GLES__1_8h_a724057c5248515bf71ba53b8dc90db6f.html#a724057c5248515bf71ba53b8dc90db6f">SDL_gpu_GLES_1.h</a>
</li>
<li>glShaderSource
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a369ec108462c247e3028edc9070117a0.html#a369ec108462c247e3028edc9070117a0">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform1f
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a213791d8094088fb4c40d265b7fe7694.html#a213791d8094088fb4c40d265b7fe7694">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform1fv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a7b834ab4b0d141e408001f708e1395ff.html#a7b834ab4b0d141e408001f708e1395ff">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform1i
: <a class="el" href="SDL__gpu__OpenGL__1_8h_abf9380e68d38f458f86a54870846026e.html#abf9380e68d38f458f86a54870846026e">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform1iv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a7c47f9ffec65859a57a432fb366b9d36.html#a7c47f9ffec65859a57a432fb366b9d36">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform2fv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a8f68825b5857a0eab9387a49ba2cae3c.html#a8f68825b5857a0eab9387a49ba2cae3c">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform2iv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_af6f6605dcba84d5d873fed44fbc96f96.html#af6f6605dcba84d5d873fed44fbc96f96">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform3fv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a264e119325884947733141031ec9ff68.html#a264e119325884947733141031ec9ff68">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform3iv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a95762f7dc966f361c756f5e90a957731.html#a95762f7dc966f361c756f5e90a957731">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform4fv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a2f24b3425eec94391cbfbb638466c65b.html#a2f24b3425eec94391cbfbb638466c65b">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniform4iv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_aaf1ddfef4edd75bda5ff88270ea8b699.html#aaf1ddfef4edd75bda5ff88270ea8b699">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUniformMatrix4fv
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a1cd4c6b9e1fb6b4eb927ab0997de48ef.html#a1cd4c6b9e1fb6b4eb927ab0997de48ef">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glUnmapBuffer
: <a class="el" href="SDL__gpu__GLES__2_8h_ae6a0a2dca1b86176367fab8941e9ab8f.html#ae6a0a2dca1b86176367fab8941e9ab8f">SDL_gpu_GLES_2.h</a>
</li>
<li>glUseProgram
: <a class="el" href="SDL__gpu__OpenGL__1_8h_ad8e40c882d63c4671dea2ca2dfcf3046.html#ad8e40c882d63c4671dea2ca2dfcf3046">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttrib1f
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a9abee4709481e8be0cda7e690a22fc65.html#a9abee4709481e8be0cda7e690a22fc65">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttrib2f
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a7a318cc8fa2e52fe4239bcdf39dfc2c1.html#a7a318cc8fa2e52fe4239bcdf39dfc2c1">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttrib3f
: <a class="el" href="SDL__gpu__OpenGL__1_8h_af1813f0b6f4e75d4178f11bea112b66b.html#af1813f0b6f4e75d4178f11bea112b66b">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttrib4f
: <a class="el" href="SDL__gpu__OpenGL__1_8h_ab4379f55177e0ac186ffa27f7e218a7f.html#ab4379f55177e0ac186ffa27f7e218a7f">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribI1i
: <a class="el" href="SDL__gpu__GLES__2_8h_a99e228705056112915f445fe3865b53c.html#a99e228705056112915f445fe3865b53c">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a99e228705056112915f445fe3865b53c.html#a99e228705056112915f445fe3865b53c">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribI1ui
: <a class="el" href="SDL__gpu__GLES__2_8h_ae9650c3322646dada89c6f8d4729f36f.html#ae9650c3322646dada89c6f8d4729f36f">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_ae9650c3322646dada89c6f8d4729f36f.html#ae9650c3322646dada89c6f8d4729f36f">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribI2i
: <a class="el" href="SDL__gpu__GLES__2_8h_ac194683c1a19682351d915d244a47499.html#ac194683c1a19682351d915d244a47499">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_ac194683c1a19682351d915d244a47499.html#ac194683c1a19682351d915d244a47499">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribI2ui
: <a class="el" href="SDL__gpu__GLES__2_8h_a53c11296ce705e51a123339117fbd163.html#a53c11296ce705e51a123339117fbd163">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a53c11296ce705e51a123339117fbd163.html#a53c11296ce705e51a123339117fbd163">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribI3i
: <a class="el" href="SDL__gpu__GLES__2_8h_a417269731fbb483680d4930ee6334240.html#a417269731fbb483680d4930ee6334240">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a417269731fbb483680d4930ee6334240.html#a417269731fbb483680d4930ee6334240">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribI3ui
: <a class="el" href="SDL__gpu__GLES__2_8h_a55510ec365eb8c16faa7aaf1058fab5b.html#a55510ec365eb8c16faa7aaf1058fab5b">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a55510ec365eb8c16faa7aaf1058fab5b.html#a55510ec365eb8c16faa7aaf1058fab5b">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribI4i
: <a class="el" href="SDL__gpu__GLES__2_8h_a915a214c99e74dd0af71d93eb6aacfa2.html#a915a214c99e74dd0af71d93eb6aacfa2">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a915a214c99e74dd0af71d93eb6aacfa2.html#a915a214c99e74dd0af71d93eb6aacfa2">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribI4ui
: <a class="el" href="SDL__gpu__GLES__2_8h_a88e8a836f0d1ffdb20288a04ddd08a2d.html#a88e8a836f0d1ffdb20288a04ddd08a2d">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a88e8a836f0d1ffdb20288a04ddd08a2d.html#a88e8a836f0d1ffdb20288a04ddd08a2d">SDL_gpu_OpenGL_1.h</a>
</li>
<li>glVertexAttribPointer
: <a class="el" href="SDL__gpu__OpenGL__1_8h_a8afadc1fe36886688a02097cc63a17cb.html#a8afadc1fe36886688a02097cc63a17cb">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GPU_BLIT_BUFFER_ABSOLUTE_MAX_VERTICES
: <a class="el" href="renderer__GL__common_8inl_a35f0505016715fd33bb294ae87610032.html#a35f0505016715fd33bb294ae87610032">renderer_GL_common.inl</a>
</li>
<li>GPU_BLIT_BUFFER_COLOR_OFFSET
: <a class="el" href="renderer__GL__common_8inl_a040baed8d5162076cf1ab8f4111cac61.html#a040baed8d5162076cf1ab8f4111cac61">renderer_GL_common.inl</a>
</li>
<li>GPU_BLIT_BUFFER_FLOATS_PER_VERTEX
: <a class="el" href="renderer__GL__common_8inl_adb1ef28429634dd276141e16c14e8c9a.html#adb1ef28429634dd276141e16c14e8c9a">renderer_GL_common.inl</a>
</li>
<li>GPU_BLIT_BUFFER_INIT_MAX_NUM_VERTICES
: <a class="el" href="renderer__GL__common_8inl_ae7960e2529dc0631aeb9efa3545d4abc.html#ae7960e2529dc0631aeb9efa3545d4abc">renderer_GL_common.inl</a>
</li>
<li>GPU_BLIT_BUFFER_STRIDE
: <a class="el" href="renderer__GL__common_8inl_a768b7168f53af3501959dbd64616913b.html#a768b7168f53af3501959dbd64616913b">renderer_GL_common.inl</a>
</li>
<li>GPU_BLIT_BUFFER_TEX_COORD_OFFSET
: <a class="el" href="renderer__GL__common_8inl_aa9559a64bc15de3aad7c818ac4cda3a2.html#aa9559a64bc15de3aad7c818ac4cda3a2">renderer_GL_common.inl</a>
</li>
<li>GPU_BLIT_BUFFER_VERTEX_OFFSET
: <a class="el" href="renderer__GL__common_8inl_a712ea96d8ea2ff18fffb0007cbd28879.html#a712ea96d8ea2ff18fffb0007cbd28879">renderer_GL_common.inl</a>
</li>
<li>GPU_BLIT_BUFFER_VERTICES_PER_SPRITE
: <a class="el" href="renderer__GL__common_8inl_a04120ff3211670a2d8e0a89040564829.html#a04120ff3211670a2d8e0a89040564829">renderer_GL_common.inl</a>
</li>
<li>GPU_CONTEXT_DATA
: <a class="el" href="SDL__gpu__OpenGL__3_8h_a1bf6b3961fe68fd88f4193171cd8b562.html#a1bf6b3961fe68fd88f4193171cd8b562">SDL_gpu_OpenGL_3.h</a>
, <a class="el" href="SDL__gpu__GLES__1_8h_a1bf6b3961fe68fd88f4193171cd8b562.html#a1bf6b3961fe68fd88f4193171cd8b562">SDL_gpu_GLES_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a1bf6b3961fe68fd88f4193171cd8b562.html#a1bf6b3961fe68fd88f4193171cd8b562">SDL_gpu_OpenGL_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1__BASE_8h_a1bf6b3961fe68fd88f4193171cd8b562.html#a1bf6b3961fe68fd88f4193171cd8b562">SDL_gpu_OpenGL_1_BASE.h</a>
, <a class="el" href="SDL__gpu__OpenGL__2_8h_a1bf6b3961fe68fd88f4193171cd8b562.html#a1bf6b3961fe68fd88f4193171cd8b562">SDL_gpu_OpenGL_2.h</a>
, <a class="el" href="SDL__gpu__GLES__2_8h_a1bf6b3961fe68fd88f4193171cd8b562.html#a1bf6b3961fe68fd88f4193171cd8b562">SDL_gpu_GLES_2.h</a>
</li>
<li>GPU_DEFAULT_INIT_FLAGS
: <a class="el" href="SDL__gpu_8h_abd41fba64972a26a624e5b2b20f678cf.html#abd41fba64972a26a624e5b2b20f678cf">SDL_gpu.h</a>
</li>
<li>GPU_DEFAULT_TEXTURED_FRAGMENT_SHADER_SOURCE
: <a class="el" href="SDL__gpu__GLES__2_8h_ab6ac7d1112d6fc0f799e24b6f76ea58d.html#ab6ac7d1112d6fc0f799e24b6f76ea58d">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_ab6ac7d1112d6fc0f799e24b6f76ea58d.html#ab6ac7d1112d6fc0f799e24b6f76ea58d">SDL_gpu_OpenGL_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__2_8h_ab6ac7d1112d6fc0f799e24b6f76ea58d.html#ab6ac7d1112d6fc0f799e24b6f76ea58d">SDL_gpu_OpenGL_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__3_8h_ab6ac7d1112d6fc0f799e24b6f76ea58d.html#ab6ac7d1112d6fc0f799e24b6f76ea58d">SDL_gpu_OpenGL_3.h</a>
</li>
<li>GPU_DEFAULT_TEXTURED_VERTEX_SHADER_SOURCE
: <a class="el" href="SDL__gpu__GLES__2_8h_a6f074b94e7b792cb90aeae8350699869.html#a6f074b94e7b792cb90aeae8350699869">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__3_8h_a6f074b94e7b792cb90aeae8350699869.html#a6f074b94e7b792cb90aeae8350699869">SDL_gpu_OpenGL_3.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a6f074b94e7b792cb90aeae8350699869.html#a6f074b94e7b792cb90aeae8350699869">SDL_gpu_OpenGL_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__2_8h_a6f074b94e7b792cb90aeae8350699869.html#a6f074b94e7b792cb90aeae8350699869">SDL_gpu_OpenGL_2.h</a>
</li>
<li>GPU_DEFAULT_UNTEXTURED_FRAGMENT_SHADER_SOURCE
: <a class="el" href="SDL__gpu__GLES__2_8h_a75d7e5e1cac6abd27d81b61fbdea224b.html#a75d7e5e1cac6abd27d81b61fbdea224b">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__2_8h_a75d7e5e1cac6abd27d81b61fbdea224b.html#a75d7e5e1cac6abd27d81b61fbdea224b">SDL_gpu_OpenGL_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__3_8h_a75d7e5e1cac6abd27d81b61fbdea224b.html#a75d7e5e1cac6abd27d81b61fbdea224b">SDL_gpu_OpenGL_3.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a75d7e5e1cac6abd27d81b61fbdea224b.html#a75d7e5e1cac6abd27d81b61fbdea224b">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GPU_DEFAULT_UNTEXTURED_VERTEX_SHADER_SOURCE
: <a class="el" href="SDL__gpu__OpenGL__2_8h_a5ca2cd32859512a50e648cf8c574be99.html#a5ca2cd32859512a50e648cf8c574be99">SDL_gpu_OpenGL_2.h</a>
, <a class="el" href="SDL__gpu__GLES__2_8h_a5ca2cd32859512a50e648cf8c574be99.html#a5ca2cd32859512a50e648cf8c574be99">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__3_8h_a5ca2cd32859512a50e648cf8c574be99.html#a5ca2cd32859512a50e648cf8c574be99">SDL_gpu_OpenGL_3.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a5ca2cd32859512a50e648cf8c574be99.html#a5ca2cd32859512a50e648cf8c574be99">SDL_gpu_OpenGL_1.h</a>
</li>
<li>GPU_ERROR_DETAILS_STRING_MAX
: <a class="el" href="SDL__gpu_8c_aa5507ecf5e4612376bf06a0ca53cd5da.html#aa5507ecf5e4612376bf06a0ca53cd5da">SDL_gpu.c</a>
</li>
<li>GPU_ERROR_FUNCTION_STRING_MAX
: <a class="el" href="SDL__gpu_8c_a89cc66440fd5aeb60b8497ed0b64f35e.html#a89cc66440fd5aeb60b8497ed0b64f35e">SDL_gpu.c</a>
</li>
<li>GPU_FEATURE_ALL_BASE
: <a class="el" href="SDL__gpu_8h_a2bb97a9e24a9eed532a805755260eabe.html#a2bb97a9e24a9eed532a805755260eabe">SDL_gpu.h</a>
</li>
<li>GPU_FEATURE_ALL_BLEND_PRESETS
: <a class="el" href="SDL__gpu_8h_aac7416f4caa7c1ab93d06278f644bbbe.html#aac7416f4caa7c1ab93d06278f644bbbe">SDL_gpu.h</a>
</li>
<li>GPU_FEATURE_ALL_GL_FORMATS
: <a class="el" href="SDL__gpu_8h_ad43cc5e9dec97bbdbc2e93840a869d24.html#ad43cc5e9dec97bbdbc2e93840a869d24">SDL_gpu.h</a>
</li>
<li>GPU_FEATURE_ALL_SHADERS
: <a class="el" href="SDL__gpu_8h_a2eb2346598eb64b4302a5ec168b825e6.html#a2eb2346598eb64b4302a5ec168b825e6">SDL_gpu.h</a>
</li>
<li>GPU_FEATURE_BASIC_SHADERS
: <a class="el" href="SDL__gpu_8h_a06d0febf05a466c19c456a63a20fc229.html#a06d0febf05a466c19c456a63a20fc229">SDL_gpu.h</a>
</li>
<li>GPU_IMAGE_DATA
: <a class="el" href="SDL__gpu__OpenGL__3_8h_a1d1b62a2205012b1bf4b31be01d035a0.html#a1d1b62a2205012b1bf4b31be01d035a0">SDL_gpu_OpenGL_3.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_a1d1b62a2205012b1bf4b31be01d035a0.html#a1d1b62a2205012b1bf4b31be01d035a0">SDL_gpu_OpenGL_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__2_8h_a1d1b62a2205012b1bf4b31be01d035a0.html#a1d1b62a2205012b1bf4b31be01d035a0">SDL_gpu_OpenGL_2.h</a>
, <a class="el" href="SDL__gpu__GLES__2_8h_a1d1b62a2205012b1bf4b31be01d035a0.html#a1d1b62a2205012b1bf4b31be01d035a0">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__GLES__1_8h_a1d1b62a2205012b1bf4b31be01d035a0.html#a1d1b62a2205012b1bf4b31be01d035a0">SDL_gpu_GLES_1.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1__BASE_8h_a1d1b62a2205012b1bf4b31be01d035a0.html#a1d1b62a2205012b1bf4b31be01d035a0">SDL_gpu_OpenGL_1_BASE.h</a>
</li>
<li>GPU_INDEX_BUFFER_ABSOLUTE_MAX_VERTICES
: <a class="el" href="renderer__GL__common_8inl_a9602efbfe4159cf48333e6484e35bc42.html#a9602efbfe4159cf48333e6484e35bc42">renderer_GL_common.inl</a>
</li>
<li>GPU_INITIAL_WINDOW_MAPPINGS_SIZE
: <a class="el" href="SDL__gpu_8c_abedfce6e601d54f64caf3b0ec0edd7e9.html#abedfce6e601d54f64caf3b0ec0edd7e9">SDL_gpu.c</a>
</li>
<li>GPU_Log
: <a class="el" href="SDL__gpu_8h_a2374ee5faa8260b881fa4b2513d4331d.html#a2374ee5faa8260b881fa4b2513d4331d">SDL_gpu.h</a>
</li>
<li>GPU_MATRIX_STACK_MAX
: <a class="el" href="SDL__gpu_8h_a24f91a17bc4d818e507f5b947b1c01b6.html#a24f91a17bc4d818e507f5b947b1c01b6">SDL_gpu.h</a>
</li>
<li>GPU_MAX_NUM_ERRORS
: <a class="el" href="SDL__gpu_8c_ab2c29f55d05a7965848ffc0096ecf730.html#ab2c29f55d05a7965848ffc0096ecf730">SDL_gpu.c</a>
</li>
<li>GPU_MODELVIEW
: <a class="el" href="SDL__gpu_8h_a967a2ed7355034b12f7cf9405d6f2015.html#a967a2ed7355034b12f7cf9405d6f2015">SDL_gpu.h</a>
</li>
<li>GPU_PASSTHROUGH_ALL
: <a class="el" href="SDL__gpu_8h_a1774f46961d92fa48521d1432069ad71.html#a1774f46961d92fa48521d1432069ad71">SDL_gpu.h</a>
</li>
<li>GPU_PROJECTION
: <a class="el" href="SDL__gpu_8h_a69c65d6d2322d8425b20c9eaf159a0f5.html#a69c65d6d2322d8425b20c9eaf159a0f5">SDL_gpu.h</a>
</li>
<li>GPU_RENDERER_CUSTOM_0
: <a class="el" href="SDL__gpu_8h_a1e8fe7aec8dd4d46e13bad932df514d2.html#a1e8fe7aec8dd4d46e13bad932df514d2">SDL_gpu.h</a>
</li>
<li>GPU_RENDERER_ORDER_MAX
: <a class="el" href="SDL__gpu_8h_a5b5a2e09b4ba1fbe32e5a0686d1b144a.html#a5b5a2e09b4ba1fbe32e5a0686d1b144a">SDL_gpu.h</a>
</li>
<li>GPU_TARGET_DATA
: <a class="el" href="SDL__gpu__OpenGL__3_8h_aebe253840844f9b0fd251adc99dbff85.html#aebe253840844f9b0fd251adc99dbff85">SDL_gpu_OpenGL_3.h</a>
, <a class="el" href="SDL__gpu__OpenGL__2_8h_aebe253840844f9b0fd251adc99dbff85.html#aebe253840844f9b0fd251adc99dbff85">SDL_gpu_OpenGL_2.h</a>
, <a class="el" href="SDL__gpu__GLES__2_8h_aebe253840844f9b0fd251adc99dbff85.html#aebe253840844f9b0fd251adc99dbff85">SDL_gpu_GLES_2.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1__BASE_8h_aebe253840844f9b0fd251adc99dbff85.html#aebe253840844f9b0fd251adc99dbff85">SDL_gpu_OpenGL_1_BASE.h</a>
, <a class="el" href="SDL__gpu__OpenGL__1_8h_aebe253840844f9b0fd251adc99dbff85.html#aebe253840844f9b0fd251adc99dbff85">SDL_gpu_OpenGL_1.h</a>
, <a class="el" href="SDL__gpu__GLES__1_8h_aebe253840844f9b0fd251adc99dbff85.html#aebe253840844f9b0fd251adc99dbff85">SDL_gpu_GLES_1.h</a>
</li>
</ul>
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